NURBS stands for Non-Uniform Rational B-Spline, which is a curve in 3D space, used to define a surface, edge, etc.
Modeling with NURBS builds surfaces out of these splines – it's more complicated, but yields smoother rounded edges. (The car I did last fall was done in NURBS.) Modeling with polygons is the "traditional" way, building a wireframe mesh out of many, many straight lines and then "smoothing" (increasing the number of polygons for a smoother effect). It's easier for the renderer, but it takes more work to get an organic effect. (The plane I did last fall was done in polygons.)
AC — Mon, 2/27/06 4:49pm
What's a NURB?
Bee Boy — Tue, 2/28/06 7:41am
NURBS stands for Non-Uniform Rational B-Spline, which is a curve in 3D space, used to define a surface, edge, etc.
Modeling with NURBS builds surfaces out of these splines – it's more complicated, but yields smoother rounded edges. (The car I did last fall was done in NURBS.) Modeling with polygons is the "traditional" way, building a wireframe mesh out of many, many straight lines and then "smoothing" (increasing the number of polygons for a smoother effect). It's easier for the renderer, but it takes more work to get an organic effect. (The plane I did last fall was done in polygons.)